2025年12月四级第2套长篇阅读匹配原文翻译及答案
本页收录2025年12月四级第2套长篇阅读(段落信息匹配)的全文段落、中文翻译与逐题定位解析。该题型共 10 题,段落可重复选择,解题核心是先读题干抓关键词,再回原文定位同义改写。
Directions: In this section. you are going to read a passage with ten statements attached to it. Each statement contains information given in one of the paragraphs. Identify the paragraph from which the information is derived. You may choose a paragraph more than once. Each paragraph is marked with a letter. Answer the questions by marking the corresponding letter on Answer Sheet 2.
A) The gaming industry is larger than films and music combined, yet few of us are likely to list our achievements in playing computer games as work experience in our resume. But why not? Businesses are waking up to the skills gamers can bring to the workplace.
游戏产业比电影和音乐产业加起来还要大,但我们很少有人会把在电脑游戏中的成就列为简历中的工作经验。但为什么不呢?企业正在意识到游戏玩家能为工作场所带来的技能。
B) One start-up is convinced that the skills learned by playing games — hard-won through years of training and battle — can be applied to real-life work situations. And Game Academy reckons its belief is backed up by hard data. Do you enjoy unusual puzzle games like Portal, or tower defence games like Defense Grid? The team has found that IT workers play those more than average. But if you prefer Civilization, Total War, or X-Com, where strategy and resource management are key, then you might have more in common with managers.
一家初创公司坚信,通过玩游戏学到的技能——经过多年的训练和战斗艰难获得——可以应用到现实生活中的工作情境中。而且Game Academy认为其信念有硬数据支持。你喜欢不寻常的解谜游戏如《传送门》,还是塔防游戏如《防御网格》?团队发现IT工作者玩这些游戏的比例高于平均水平。但如果你更喜欢《文明》、《全面战争》或《幽浮》,其中战略和资源管理是关键,那么你可能与管理者有更多的共同点。
C) Game Academy's idea is simple: analyse gamers' habits from their online gaming profile, and offer courses in valuable skills that reflect their aptitudes — skills they can practise and refine in-game. And there is already a growing acceptance that gaming skills are transferable.
Game Academy的想法很简单:从玩家的在线游戏资料中分析他们的习惯,并提供反映他们才能的有价值技能的课程——这些技能他们可以在游戏中练习和精炼。而且,游戏技能的可转移性已经得到越来越多的认可。
D) Even the military is hiring gamers. "The ability to absorb information, react swiftly and coordinate actions whilst remaining calm under pressure are often attributes of people that are good at gaming," according to a Royal Air Force spokesperson. Those skills are part of what the Royal Air Force is looking for "in a variety of roles". "Skills acquired through gaming can be very relevant to certain areas."
甚至军方也在招聘游戏玩家。根据一位皇家空军发言人的说法,“吸收信息、迅速反应和协调行动,同时在压力下保持冷静的能力,往往是擅长游戏的人所具备的属性。”这些技能是皇家空军在“各种角色”中所寻求的部分。“通过游戏获得的技能可能与某些领域非常相关。”
E) "There are plenty of soft skills that gamers can utilise in a professional setting, such as teamwork, problem solving and strategic planning," says Ryan Gardner, a regional director with Hays recruitment. But does that really mean your top 100 ranking in Overwatch should go in your resume? "It's about how you either make it relevant to the job you are applying for, or how it makes you more interesting as a potential employee," Mr. Gardner says.
“游戏玩家可以在专业环境中运用大量软技能,如团队合作、问题解决和战略规划,”Hays招聘公司的区域总监Ryan Gardner说。但这真的意味着你应该把《守望先锋》中的前100名排名写进简历吗?“关键在于你如何将其与你申请的工作相关联,或者它如何让你作为潜在员工更有趣,”Gardner先生说。
F) Two years ago, a Glasgow University study made headlines for suggesting gaming could make students more successful. But "the research hasn't really changed minds, at least not yet," says one of the authors of the study, Dr. Matthew Barr. He's now writing a book on the topic. "For now, I think the negative reputation around games means that telling someone you're a determined gamer is more likely to harm your chances of getting a job. But if someone can explain how they've led a team in an online game, for example, they may be able to persuade an employer that this is useful," says Dr. Barr.
两年前,格拉斯哥大学的一项研究因暗示游戏可以使学生更成功而成为头条新闻。但“这项研究尚未真正改变人们的看法,至少目前还没有,”该研究的作者之一Matthew Barr博士说。他现在正在撰写一本关于这个话题的书。“目前,我认为围绕游戏的负面声誉意味着,告诉别人你是一个坚定的游戏玩家更有可能损害你获得工作的机会。但如果有人能解释他们如何在在线游戏中领导团队,例如,他们可能能够说服雇主这是有用的,”Barr博士说。
G) Playing games casually is unlikely to help your career prospects. But part of Game Academy's suggestion is to transform casual gamers into "conscious" ones, applying critical thinking to developing their skills. "We set gaming as a resource of talent," says co-founder David Barrie. "Why can't we put in our resume our gaming victories and achievements?" he asks. "If they say they want leadership — why can't I point to my years of leading World of Warcraft raids?"
随意玩游戏不太可能帮助你的职业前景。但Game Academy建议的一部分是将休闲玩家转变为“有意识”的玩家,运用批判性思维来发展他们的技能。“我们将游戏设定为人才资源,”联合创始人David Barrie说。“为什么我们不能在简历中写上我们的游戏胜利和成就?”他问道。“如果他们说他们需要领导力——为什么我不能指出我领导《魔兽世界》团队副本的多年经验?”
H) There are already plenty of gamers out there who know that their hobby has made them who they are. Earlier this year, Matthew Ricci told gaming site Kotaku: "If you're playing EVE Online you basically already have an MBA." Often made fun of in gaming circles as a 'spreadsheet simulator' (电子表格模拟器), the economy of the fictional EVE universe is driven by real market principles. If you want to build a new spaceship, the raw material has to be mined by another player. Manufacturing costs come into effect, and commodities fluctuate in price based on demand and the distance to haul the commodity.
已经有很多游戏玩家知道他们的爱好塑造了他们。今年早些时候,Matthew Ricci告诉游戏网站Kotaku:“如果你在玩《EVE Online》,你基本上已经拥有了一个MBA学位。”这个虚构的EVE宇宙的经济通常在游戏圈中被戏称为“电子表格模拟器”,它由真实的市场原则驱动。如果你想建造一艘新飞船,原材料必须由另一个玩家开采。制造成本会产生影响,商品的价格根据需求和运输商品的距离而波动。
I) M.R. Ricci, who had always dreamed of being the boss of his own company, ran an in-game corporation comprising hundreds of players. Eventually, he realised he could transfer his skills to real-life business — instead of doing it for free. He restructured Zentch, once a taxation vehicle for his father's business, and it is now in its fourth year helping international brands enter the Canadian market. EVE teaches skills like creativity, leadership, organisation, and conflict resolution, he maintains. He credits his success to his family, his strong desire to run his own business- and 'a damn good company in Iceland that made a damn good game'.
M.R. Ricci一直梦想成为自己公司的老板,他在游戏中经营一家由数百名玩家组成的公司。最终,他意识到他可以将自己的技能转移到现实商业中——而不是免费做这件事。他重组了Zentch,这家曾是他父亲企业的税务工具,现在已进入第四年,帮助国际品牌进入加拿大市场。他坚持认为,《EVE》教授了创造力、领导力、组织能力和冲突解决等技能。他将成功归功于他的家庭、自己经营企业的强烈愿望,以及“冰岛一家制作了一款非常好游戏的公司”。
J) Digital entrepreneur and business consultant Mia Bennett says: "In more traditional settings, gaming is still imagined to be the pursuit of teenage boys — a waste of time." But there are some links to skills like 'decision-making, the ability to anticipate and future planning," she says. "It also helps with meta-skills — learning how to learn, experimentation, and creative thinking."
数字企业家和商业顾问Mia Bennett说:“在更传统的环境中,游戏仍被想象为青少年男孩的追求——一种浪费时间。”但她说,有一些技能如“决策、预测和未来规划的能力”与之相关。“它还有助于元技能——学习如何学习、实验和创造性思维。”
K) Twelve years into his career, Mark Long, a radiotherapy physicist with the NHS in Surrey, doesn't get as much gaming time as he used to. "I would love to say that my gaming skills allow me to destroy cancer using linear accelerators like photon (光子) blasters, but that's not quite the reality." Instead, he credits old-school games like Palace of Magic with exposing him to computers. Every new gaming upgrade improved his knowledge of how they worked. Gaming also encouraged a competitive spirit — and that, he believes, translates. "When creating treatment plans, the aim is to optimise the radiation dose to the tumour and restrict it as much as possible to healthy surrounding tissues and organs," he says. It's about "repeating the process, but each time doing something slightly different to improve the result". Not unlike achieving a high score or a perfect run. "Most videogames are essentially puzzles to solve," he says. "And problem-solving is a big part of my job."
在职业生涯的第十二个年头,萨里郡NHS的放射治疗物理学家Mark Long玩游戏的时间不如以前多了。“我很想说,我的游戏技能让我能像使用光子爆能枪一样用线性加速器摧毁癌症,但这并不完全现实。”相反,他将功劳归于像《魔法宫殿》这样的老式游戏,让他接触到了计算机。每一次游戏升级都提高了他对计算机工作原理的了解。游戏还培养了竞争精神——他相信,这可以转化。“在制定治疗计划时,目标是优化对肿瘤的辐射剂量,并尽可能限制对周围健康组织和器官的影响,”他说。这是关于“重复过程,但每次做些微小的改进以提升结果”。这类似于获得高分或完美通关。“大多数电子游戏本质上是待解决的谜题,”他说。“而问题解决是我工作中的重要部分。”
L) Over at Game Academy, Mr. Barrie is aware they still have a mountain to climb. "The employer community will need the science," he says, but confesses he only became a true believer when he started asking players about their biggest in-game achievements. "The scale and scope of their answers were amazing," he says. "But ask them the same about their work, and they don't know." "The engagement and powerful skills that people get playing a game — why can't work be like that?" he asks.
在Game Academy,Barrie先生意识到他们仍然任重道远。“雇主群体将需要科学证据,”他说,但承认他只有在开始询问玩家他们最大的游戏成就时才成为真正的信徒。“他们回答的规模和范围令人惊讶,”他说。“但问他们同样的关于工作的问题,他们却不知道。”“人们玩游戏时获得的参与感和强大技能——为什么工作不能像那样呢?”他问道。
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